My Proposal for project 3 is based around my character I developed for project1. It will be a puzzle/adventure game where the user will be asked to rethink the way normal character control works. In order to successfully complete this game, the user will have to develop skills that involve controlling two entities at the same time, and using each separate entity to solve different puzzles in order to progress in the game.
Bil and Nik
Bil and Nik are brothers, and mighty Elchet, giant beings who roam their comparably tiny planet. For centuries their race has lived undisturbed, free to explore the dark jungles and grassy plains that make up Marconia. This was, until the intergalactic space board decided Marconia was a waste of space, and had it destroyed in place of a 'Saturn's Ring Megamall'. Several days before, Yag, the wisest of the Elchet, had sensed that something terrible was about to happen to their wonderful home, he knew that there was nothing he could do to stop this terrible deed, but he knew he couldn't let the last of the Elchet be destroyed forever. In a flash of divine light Bil and Nik, the youngest of the Elchet, were transported through space, and ended up (as chance would have it) on a viewing platform planet overlooking the imminent destruction of Marconia.
Armed with only an unbreakable brotherly bond, Bil's brute strength and Nik's cunning and wit. You must fight your way to the intergalactic council for bloody vengeance and to show the evil Spacelords that the Elchet will never be forgotten..
Game Features:
- Unique play style, switch from controlling Bil or Nik, or the bonded Elchet form, to controlling each brother at the same time, in order to progress the story.
- Certain puzzles only completable by using various forms, either using Bil's strength to muscle through the obstacles, or Nik's cunning and wit to outsmart or deceive the opponent.
- Vast landscape of planets and space stations, all relatively small compared to the giant mass of the Elchet.
Monday, April 7, 2008
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